DIV
1 program
Added 2026-02-13T15:53:49Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Aliases: DIV Games Studio
Provenance: commit 94d52b19e1 · authored 2026-02-13T16:54:18+01:00 · agent claude-code · model sonnet
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1 source · not in taxonomy (canonical name didn't match any upstream)
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Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Bouncing Ball
Provenance: commit 94d52b19e1 · authored 2026-02-13T16:54:18+01:00 · agent claude-code · model sonnet · WebSearch disabled
PROGRAM BouncingBall;
CONST
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 200;
GLOBAL
ball_x = 160;
ball_y = 100;
ball_vx = 2;
ball_vy = 2;
ball_radius = 5;
BEGIN
set_mode(m320x200);
set_fps(60, 0);
LOOP
// Clear screen
clear_screen();
// Update ball position
ball_x += ball_vx;
ball_y += ball_vy;
// Bounce off walls
IF (ball_x <= ball_radius OR ball_x >= SCREEN_WIDTH - ball_radius)
ball_vx = -ball_vx;
END
IF (ball_y <= ball_radius OR ball_y >= SCREEN_HEIGHT - ball_radius)
ball_vy = -ball_vy;
END
// Draw ball
draw_fcircle(ball_x, ball_y, ball_radius, 15);
FRAME;
END
END