GAML
1 program
Added 2026-02-12T09:49:32Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Aliases: GAMA Modeling Language, GIS Agent-based Modeling Language
Provenance: commit f2e6c2292a · authored 2026-02-12T10:50:19+01:00 · agent claude-code · model sonnet
Sources mentioning this language
4 sources · pl_id:
pl/gamlExtensions claimed by this language
1 claim. Each row is one upstream assertion with its strength.
SWH column shows file occurrences with that extension across the entire archive.| Extension | Source | Strength | SWH |
|---|---|---|---|
.gaml | linguist | primary | 28.9K files |
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LLM-contributed programs
Predator-Prey Model
Provenance: commit f2e6c2292a · authored 2026-02-12T10:50:19+01:00 · agent claude-code · model sonnet · WebSearch disabled
/**
* Simple predator-prey model in GAML
* Demonstrates basic agent-based modeling
*/
model PreyPredator
global {
int number_of_prey <- 200;
int number_of_predators <- 20;
float prey_max_energy <- 1.0;
float prey_energy_consum <- 0.05;
float predator_max_energy <- 1.0;
float predator_energy_consum <- 0.1;
float prey_energy_from_food <- 0.1;
float predator_energy_from_food <- 0.5;
init {
create prey number: number_of_prey;
create predator number: number_of_predators;
}
}
species prey {
float energy <- rnd(prey_max_energy) update: energy - prey_energy_consum max: prey_max_energy;
reflex eat when: vegetation_cell(location).food > 0 {
float food_gain <- min([vegetation_cell(location).food, prey_energy_from_food]);
vegetation_cell(location).food <- vegetation_cell(location).food - food_gain;
energy <- energy + food_gain;
}
reflex move {
do wander;
}
reflex reproduce when: energy >= prey_max_energy * 0.75 {
create prey {
location <- myself.location;
energy <- myself.energy / 2;
}
energy <- energy / 2;
}
reflex die when: energy <= 0 {
do die;
}
aspect default {
draw circle(1) color: #blue;
}
}
species predator {
float energy <- rnd(predator_max_energy) update: energy - predator_energy_consum max: predator_max_energy;
reflex eat when: !empty(prey at_distance 1) {
ask one_of(prey at_distance 1) {
do die;
}
energy <- energy + predator_energy_from_food;
}
reflex move {
do wander;
}
reflex reproduce when: energy >= predator_max_energy * 0.75 {
create predator {
location <- myself.location;
energy <- myself.energy / 2;
}
energy <- energy / 2;
}
reflex die when: energy <= 0 {
do die;
}
aspect default {
draw circle(2) color: #red;
}
}
grid vegetation_cell width: 50 height: 50 {
float food <- rnd(1.0) max: 1.0;
reflex grow {
food <- min([1.0, food + 0.01]);
}
aspect default {
draw square(1) color: rgb(int(255 * (1 - food)), 255, int(255 * (1 - food)));
}
}
experiment main type: gui {
output {
display map {
grid vegetation_cell;
species prey;
species predator;
}
monitor "Prey" value: length(prey);
monitor "Predators" value: length(predator);
}
}
Real programs from Software Heritage
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