mixTexture.vs · 362 B · ext
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#version 330 core
layout(location=0) in vec3 in_position;
layout(location=1) in vec3 in_color;
layout(location=2) in vec2 in_texCoord;
out vec3 ex_Color;
out vec2 ex_texCoord;
void main(){
gl_Position = vec4(in_position, 1);
// Just pass the color through directly.
ex_Color = in_color;
ex_texCoord = vec2(in_texCoord.x, 1.0 - in_texCoord.y);
}