Lingo

1 program Added 2025-10-28T10:34:59Z Model: google/gemini-2.5-proTemp: 0.4 Evidence Report issue View issues
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Provenance: commit e57356625a · authored 2025-10-28T11:34:59+01:00 · model google/gemini-2.5-pro

Sources mentioning this language

5 sources · pl_id: pl/lingo
LLM (this repo) · 1PldbWikipediaRosettacodeWikidata · Q664867

Related languages

Lego (0.30)Logo (0.30)Limbo (0.27)Linda (0.27)Links (0.27)

LLM-contributed programs

Simon Says Game

Provenance: commit e57356625a · authored 2025-10-28T11:34:59+01:00 · model google/gemini-2.5-pro · Temp 0.4
code.ls · added: 2025-10-28T10:34:59Z
-- Simon Says game
-- by UW CSE 120 staff

-- This script is a movie script.
-- It keeps track of the game state.

-- properties are global variables for this movie
property sequence -- the sequence of colors to be repeated
property player_sequence -- the sequence of colors the player has clicked
property buttons -- a list of the button sprites
property game_state -- what's happening now?
-- #waiting: waiting for the player to start a game
-- #showing: showing the player the sequence
-- #playing: waiting for the player to repeat the sequence
-- #game_over: the player has made a mistake

on startMovie
  -- initialize all the properties
  sequence = []
  player_sequence = []
  buttons = [sprite 2, sprite 3, sprite 4, sprite 5]
  game_state = #waiting
  
  -- set the text fields
  member("message").text = "Click to start"
  member("score").text = "0"
end

-- add a new random color to the sequence
on new_color
  sequence.add(random(4))
  member("score").text = string(sequence.count)
end

-- start showing the sequence to the player
on show_sequence
  game_state = #showing
  member("message").text = "Watch carefully"
  
  -- tell the first button to light up
  -- it will tell the next one, and so on
  sendSprite(buttons[sequence[1]].spriteNum, #light_up, 1)
end

-- this is called by the last button in the sequence
on sequence_done
  game_state = #playing
  player_sequence = []
  member("message").text = "Your turn"
end

-- this is called by the buttons when the player clicks them
on button_clicked me, button_num
  -- if we're not in the right state, do nothing
  if game_state <> #playing then return
  
  player_sequence.add(button_num)
  
  -- check if this is the right button
  if sequence[player_sequence.count] <> button_num then
    -- wrong button!
    game_state = #game_over
    member("message").text = "Game Over! Click to play again"
    puppetSound("oops")
  else
    -- right button!
    puppetSound("button" & button_num)
    
    -- if the sequence is complete, start the next round
    if player_sequence.count = sequence.count then
      -- wait a second, then start the next round
      startTimer(#next_round, 60, 1)
    end if
  end if
end

on next_round
  new_color()
  show_sequence()
end

Real programs from Software Heritage

No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)

Contribute — propose a file extension

Tell us where to find evidence about Lingo (mapped to pl/lingo). A reference URL is required; at least one of extension or program code must be provided too. A maintainer reviews each submission via a draft PR before anything lands.
Optional: attach a program from that URL
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