MaterialX

1 program Added 2026-03-13T07:10:52Z Agent: claude-codeModel: claude-sonnet-4-6WebSearch: disabled Evidence Report issue View issues
Aliases: MTLX
Provenance: commit 9fea3c8844 · authored 2026-03-13T08:11:25+01:00 · agent claude-code · model claude-sonnet-4-6

Sources mentioning this language

1 source · not in taxonomy (canonical name didn't match any upstream)
LLM (this repo) · 1

Related languages

Mata (0.17)MATL (0.17)AIMACO (0.16)Matita (0.15)MATLAB (0.14)

LLM-contributed programs

Default Standard Surface Material

Provenance: commit 9fea3c8844 · authored 2026-03-13T08:11:25+01:00 · agent claude-code · model claude-sonnet-4-6 · WebSearch disabled
code.mtlx · license: Apache-2.0 · added: 2026-03-13T07:10:52Z
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
  <standard_surface name="SR_default" type="surfaceshader">
    <input name="base" type="float" value="0.8" />
    <input name="base_color" type="color3" value="0.8, 0.8, 0.8" />
    <input name="metalness" type="float" value="0" />
    <input name="specular" type="float" value="1" />
    <input name="specular_color" type="color3" value="1, 1, 1" />
    <input name="specular_roughness" type="float" value="0.2" />
    <input name="specular_IOR" type="float" value="1.5" />
    <input name="specular_anisotropy" type="float" value="0" />
    <input name="specular_rotation" type="float" value="0" />
    <input name="transmission" type="float" value="0" />
    <input name="transmission_color" type="color3" value="1, 1, 1" />
    <input name="subsurface" type="float" value="0" />
    <input name="subsurface_color" type="color3" value="0.18, 0.18, 0.18" />
    <input name="sheen" type="float" value="0" />
    <input name="sheen_color" type="color3" value="1, 1, 1" />
    <input name="sheen_roughness" type="float" value="0.3" />
    <input name="coat" type="float" value="0" />
    <input name="coat_color" type="color3" value="1, 1, 1" />
    <input name="coat_roughness" type="float" value="0.1" />
    <input name="emission" type="float" value="0" />
    <input name="emission_color" type="color3" value="1, 1, 1" />
    <input name="opacity" type="color3" value="1, 1, 1" />
  </standard_surface>
  <surfacematerial name="Default" type="material">
    <input name="surfaceshader" type="surfaceshader" nodename="SR_default" />
  </surfacematerial>
</materialx>

Contribute — propose a file extension

Tell us where to find evidence about MaterialX (mapped to pl/materialx). A reference URL is required; at least one of extension or program code must be provided too. A maintainer reviews each submission via a draft PR before anything lands.
Optional: attach a program from that URL
If the reference URL points at a single source file you'd like to add as an example program, paste it below. The workflow will write it under languages/MaterialX/programs/<sha>/. Keep under ~200 lines.
(or open the pre-filled issue directly)
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