MaterialX
1 program
Added 2026-03-13T07:10:52Z
Agent: claude-codeModel: claude-sonnet-4-6WebSearch: disabled
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Aliases: MTLX
Provenance: commit 9fea3c8844 · authored 2026-03-13T08:11:25+01:00 · agent claude-code · model claude-sonnet-4-6
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LLM-contributed programs
Default Standard Surface Material
Provenance: commit 9fea3c8844 · authored 2026-03-13T08:11:25+01:00 · agent claude-code · model claude-sonnet-4-6 · WebSearch disabled
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<standard_surface name="SR_default" type="surfaceshader">
<input name="base" type="float" value="0.8" />
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" />
<input name="metalness" type="float" value="0" />
<input name="specular" type="float" value="1" />
<input name="specular_color" type="color3" value="1, 1, 1" />
<input name="specular_roughness" type="float" value="0.2" />
<input name="specular_IOR" type="float" value="1.5" />
<input name="specular_anisotropy" type="float" value="0" />
<input name="specular_rotation" type="float" value="0" />
<input name="transmission" type="float" value="0" />
<input name="transmission_color" type="color3" value="1, 1, 1" />
<input name="subsurface" type="float" value="0" />
<input name="subsurface_color" type="color3" value="0.18, 0.18, 0.18" />
<input name="sheen" type="float" value="0" />
<input name="sheen_color" type="color3" value="1, 1, 1" />
<input name="sheen_roughness" type="float" value="0.3" />
<input name="coat" type="float" value="0" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="coat_roughness" type="float" value="0.1" />
<input name="emission" type="float" value="0" />
<input name="emission_color" type="color3" value="1, 1, 1" />
<input name="opacity" type="color3" value="1, 1, 1" />
</standard_surface>
<surfacematerial name="Default" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_default" />
</surfacematerial>
</materialx>