Monkey

1 program Added 2025-10-22T10:01:17Z Model: anthropic/claude-3.5-sonnetTemp: 0.4 Evidence Report issue View issues
Aliases: Monkey-X, MonkeyX
Provenance: commit 20ea12bcb8 · authored 2025-10-22T12:01:17+02:00 · model anthropic/claude-3.5-sonnet

Sources mentioning this language

9 sources · pl_id: pl/monkey
LLM (this repo) · 1PldbLinguistPygmentsWikipediaEsolangHyperpolyglotRosettacodeWikidata · Q143419

Wikipedia infobox

Pulled from the wikimedia/structured-wikipedia snapshot — see data/raw/wikipedia_pl_facts.*.jsonl and pl_fact.csv for the long-table provenance.

Paradigmsimperative · object-oriented · modular · reflective
Typingstatic, weak, strong (optional)
Designed byBlitz Research · Mark Sibly
First appeared2004
Influenced byBlitzBasic
Licensezlib License
Homepagehttp://www.blitzbasic.com/

Extensions claimed by this language

3 claims. Each row is one upstream assertion with its strength. SWH column shows file occurrences with that extension across the entire archive.
ExtensionSourceStrengthSWH
.monkeylinguistprimary33.6K files
.monkeypygmentsprimary33.6K files
.monkey2linguistsecondary11.7K files

Related languages

Monkey X (0.65)MonkeyX (0.56)Monkey C (0.33)Monkey2 (0.29)Wonkey (0.21)

LLM-contributed programs

Simple Platformer Game

Provenance: commit 20ea12bcb8 · authored 2025-10-22T12:01:17+02:00 · model anthropic/claude-3.5-sonnet · Temp 0.4
code.monkey · license: MIT · added: 2025-10-22T10:01:17Z
Import mojo

Class Player
	Field x:Float
	Field y:Float
	Field speed:Float = 4.0
	Field jumping:Bool
	Field gravity:Float = 0.5
	Field velocity:Float = 0.0
	
	Method New(x:Float, y:Float)
		Self.x = x
		Self.y = y
	End
	
	Method Update()
		If KeyDown(KEY_LEFT) Then x -= speed
		If KeyDown(KEY_RIGHT) Then x += speed
		
		If KeyHit(KEY_SPACE) And Not jumping
			velocity = -12.0
			jumping = True
		EndIf
		
		velocity += gravity
		y += velocity
		
		If y > 400
			y = 400
			velocity = 0
			jumping = False
		EndIf
	End
	
	Method Draw()
		DrawRect x, y, 32, 32
	End
End

Class MyGame Extends App
	Field player:Player
	
	Method OnCreate()
		player = New Player(100, 100)
	End
	
	Method OnUpdate()
		player.Update()
	End
	
	Method OnRender()
		Cls
		player.Draw()
	End
End

Function Main()
	New MyGame
End

Real programs from Software Heritage

No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)

Contribute — propose a file extension

Tell us where to find evidence about Monkey (mapped to pl/monkey). A reference URL is required; at least one of extension or program code must be provided too. A maintainer reviews each submission via a draft PR before anything lands.
Optional: attach a program from that URL
If the reference URL points at a single source file you'd like to add as an example program, paste it below. The workflow will write it under languages/Monkey/programs/<sha>/. Keep under ~200 lines.
(or open the pre-filled issue directly)
← Monicelli Monkey C →