Monkey
1 program
Added 2025-10-22T10:01:17Z
Model: anthropic/claude-3.5-sonnetTemp: 0.4
Evidence
Report issue
View issues
Aliases: Monkey-X, MonkeyX
Provenance: commit 20ea12bcb8 · authored 2025-10-22T12:01:17+02:00 · model anthropic/claude-3.5-sonnet
Sources mentioning this language
9 sources · pl_id:
pl/monkeyWikipedia infobox ↗
Pulled from the
wikimedia/structured-wikipedia
snapshot — see data/raw/wikipedia_pl_facts.*.jsonl and
pl_fact.csv for the long-table provenance.
| Paradigms | imperative · object-oriented · modular · reflective |
|---|---|
| Typing | static, weak, strong (optional) |
| Designed by | Blitz Research · Mark Sibly |
| First appeared | 2004 |
| Influenced by | BlitzBasic |
| License | zlib License |
| Homepage | http://www.blitzbasic.com/ |
Extensions claimed by this language
3 claims. Each row is one upstream assertion with its strength.
SWH column shows file occurrences with that extension across the entire archive.| Extension | Source | Strength | SWH |
|---|---|---|---|
.monkey | linguist | primary | 34.1K files |
.monkey | pygments | primary | 34.1K files |
.monkey2 | linguist | secondary | 11.7K files |
Related languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Simple Platformer Game
Provenance: commit 20ea12bcb8 · authored 2025-10-22T12:01:17+02:00 · model anthropic/claude-3.5-sonnet · Temp 0.4
Import mojo
Class Player
Field x:Float
Field y:Float
Field speed:Float = 4.0
Field jumping:Bool
Field gravity:Float = 0.5
Field velocity:Float = 0.0
Method New(x:Float, y:Float)
Self.x = x
Self.y = y
End
Method Update()
If KeyDown(KEY_LEFT) Then x -= speed
If KeyDown(KEY_RIGHT) Then x += speed
If KeyHit(KEY_SPACE) And Not jumping
velocity = -12.0
jumping = True
EndIf
velocity += gravity
y += velocity
If y > 400
y = 400
velocity = 0
jumping = False
EndIf
End
Method Draw()
DrawRect x, y, 32, 32
End
End
Class MyGame Extends App
Field player:Player
Method OnCreate()
player = New Player(100, 100)
End
Method OnUpdate()
player.Update()
End
Method OnRender()
Cls
player.Draw()
End
End
Function Main()
New MyGame
End