NWScript
1 program
Added 2026-02-07T18:30:00Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Aliases: Neverwinter Nights Script
Provenance: commit 759037fa69 · authored 2026-02-07T13:19:23+01:00 · agent claude-code · model sonnet
Sources mentioning this language
5 sources · pl_id:
pl/nwscriptExtensions claimed by this language
1 claim. Each row is one upstream assertion with its strength.
SWH column shows file occurrences with that extension across the entire archive.| Extension | Source | Strength | SWH |
|---|---|---|---|
.nss | linguist | primary | 200.5K files |
Related languages
LLM-contributed programs
Trigger Entry Script
Provenance: commit 759037fa69 · authored 2026-02-07T13:19:23+01:00 · agent claude-code · model sonnet · WebSearch disabled
// Script that fires when a creature enters a trigger
void main()
{
object oPC = GetEnteringObject();
// Check if the entering object is a player character
if (!GetIsPC(oPC))
return;
// Speak a greeting message
string sGreeting = "Welcome, " + GetName(oPC) + "!";
SpeakString(sGreeting);
// Create a visual effect
effect eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVFX, GetLocation(oPC));
// Give the player some gold
GiveGoldToCreature(oPC, 100);
}
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)