NWScript
1 program
Added 2026-02-07T18:30:00Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Aliases: Neverwinter Nights Script
Provenance: commit 759037fa69 · authored 2026-02-07T13:19:23+01:00 · agent claude-code · model sonnet
Sources mentioning this language
5 sources · pl_id:
pl/nwscriptExtensions claimed by this language
1 claim. Each row is one upstream assertion with its strength.
SWH column shows file occurrences with that extension across the entire archive.| Extension | Source | Strength | SWH |
|---|---|---|---|
.nss | linguist | primary | 248.3K files |
Related languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Trigger Entry Script
Provenance: commit 759037fa69 · authored 2026-02-07T13:19:23+01:00 · agent claude-code · model sonnet · WebSearch disabled
// Script that fires when a creature enters a trigger
void main()
{
object oPC = GetEnteringObject();
// Check if the entering object is a player character
if (!GetIsPC(oPC))
return;
// Speak a greeting message
string sGreeting = "Welcome, " + GetName(oPC) + "!";
SpeakString(sGreeting);
// Create a visual effect
effect eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVFX, GetLocation(oPC));
// Give the player some gold
GiveGoldToCreature(oPC, 100);
}