Pharo
1 program
Added 2025-10-22T13:08:07Z
Model: anthropic/claude-3.5-sonnetTemp: 0.4
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Aliases: Pharo Smalltalk
Provenance: commit 252cb2038d · authored 2025-10-22T15:08:07+02:00 · model anthropic/claude-3.5-sonnet
Sources mentioning this language
4 sources · pl_id:
pl/pharoWikipedia infobox ↗
Pulled from the
wikimedia/structured-wikipedia
snapshot — see data/raw/wikipedia_pl_facts.*.jsonl and
pl_fact.csv for the long-table provenance.
| Paradigms | object-oriented |
|---|---|
| Typing | dynamic |
| Designed by | Pharo community |
| First appeared | 2008 |
| Influenced by | Smalltalk (Squeak) |
| License | MIT, partly Apache 2.0 |
| Implemented in | Smalltalk |
| Homepage | https://pharo.org/ |
Related languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Conway's Game of Life
Provenance: commit 252cb2038d · authored 2025-10-22T15:08:07+02:00 · model anthropic/claude-3.5-sonnet · Temp 0.4
Object subclass: #Cell
instanceVariableNames: 'isAlive position neighbors'
classVariableNames: ''
package: 'GameOfLife'
Cell>>initialize
super initialize.
isAlive := false.
neighbors := Set new.
position := 0@0.
Cell>>isAlive
^ isAlive
Cell>>isAlive: aBoolean
isAlive := aBoolean
Cell>>position: aPoint
position := aPoint
Cell>>addNeighbor: aCell
neighbors add: aCell
Cell>>nextGeneration
| livingNeighbors |
livingNeighbors := (neighbors select: #isAlive) size.
self isAlive
ifTrue: [ ^ livingNeighbors = 2 or: [ livingNeighbors = 3 ] ]
ifFalse: [ ^ livingNeighbors = 3 ]