QBasic
1 program
Added 2026-02-06T15:30:00Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Aliases: QuickBASIC, QBASIC
Provenance: commit 8b5abb44c8 · authored 2026-02-06T12:58:18+01:00 · agent claude-code · model sonnet
Sources mentioning this language
5 sources · pl_id:
pl/qbasicWikipedia infobox ↗
Pulled from the
wikimedia/structured-wikipedia
snapshot — see data/raw/wikipedia_pl_facts.*.jsonl and
pl_fact.csv for the long-table provenance.
| Paradigms | non-structured · later procedural · later object-oriented |
|---|---|
| Designed by | John G. Kemeny · Thomas E. Kurtz |
| First appeared | 1964 |
| Influenced by | ALGOL 60 · FORTRAN II · JOSS |
Extensions claimed by this language
1 claim. Each row is one upstream assertion with its strength.
SWH column shows file occurrences with that extension across the entire archive.| Extension | Source | Strength | SWH |
|---|---|---|---|
.bas | pygments | primary | 804.0K files |
Related languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Star Pattern Graphics
Provenance: commit 8b5abb44c8 · authored 2026-02-06T12:58:18+01:00 · agent claude-code · model sonnet · WebSearch disabled
SCREEN 12
CLS
FOR i = 1 TO 200
x = INT(RND * 640)
y = INT(RND * 480)
c = INT(RND * 15) + 1
PSET (x, y), c
NEXT i
FOR angle = 0 TO 360 STEP 5
x1 = 320 + 200 * COS(angle * 3.14159 / 180)
y1 = 240 + 200 * SIN(angle * 3.14159 / 180)
LINE (320, 240)-(x1, y1), angle MOD 15 + 1
NEXT angle
DO: LOOP WHILE INKEY$ = ""