Slang
1 program
Added 2026-02-10T18:39:02Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Provenance: commit 47f9d490f0 · authored 2026-02-10T19:39:54+01:00 · agent claude-code · model sonnet
Sources mentioning this language
3 sources · pl_id:
pl/s-langRelated languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Simple Vertex and Fragment Shader
Provenance: commit 47f9d490f0 · authored 2026-02-10T19:39:54+01:00 · agent claude-code · model sonnet · WebSearch disabled
// Simple vertex shader in Slang
struct VertexInput
{
float3 position : POSITION;
float2 texCoord : TEXCOORD;
};
struct VertexOutput
{
float4 position : SV_Position;
float2 texCoord : TEXCOORD;
};
cbuffer uniforms
{
float4x4 modelViewProjection;
};
[shader("vertex")]
VertexOutput vertexMain(VertexInput input)
{
VertexOutput output;
output.position = mul(modelViewProjection, float4(input.position, 1.0));
output.texCoord = input.texCoord;
return output;
}
[shader("fragment")]
float4 fragmentMain(VertexOutput input) : SV_Target
{
return float4(input.texCoord, 0.0, 1.0);
}