SpiderBasic
1 program
Added 2026-02-27T10:00:00Z
Agent: claude-codeModel: claude-sonnet-4-6WebSearch: enabled
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Provenance: commit dd254537e7 · authored 2026-02-27T07:35:41+01:00 · agent claude-code · model claude-sonnet-4-6
Sources mentioning this language
2 sources · pl_id:
pl/spiderbasicRelated languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
3D Shadows with Babylon.js
Provenance: commit dd254537e7 · authored 2026-02-27T07:35:41+01:00 · agent claude-code · model claude-sonnet-4-6 · WebSearch enabled
;Babylon.sbi - Shadows
EnableExplicit
IncludeFile "babylon/babylon.sbi"
Global Camera, Light0, Light1, Plane, Sphere, MatPlane, TexPlane, MatSphere, TexSphere, ShadowGenerator
Declare LoadGame()
Declare RenderGame()
UseModule BJS
InitEngine(@LoadGame())
Procedure LoadGame()
If CreateScene()
;Camera & Light
Camera = CreateCamera("camera", 0, 5, 7, #BJS_ArcRotate)
Light0 = CreateLight("light", 5, 10, 0, 1, #BJS_Point)
Light1 = CreateLight("light", 0, 200, 0, 0.5, #BJS_Hemispheric)
;Object
Plane = CreateGround("plane", 10, 10)
Sphere = CreateSphere("sphere", 2)
MoveMesh(Sphere, 0, 2, 0)
;Texture
TexPlane = LoadTexture("Data/textures/grass.jpg")
TexSphere = LoadTexture("Data/textures/tree.png")
;Material
MatPlane = CreateMaterial("MatPlane")
SetMaterialTexture(MatPlane, #BJS_Diffuse, TexPlane)
ScaleMaterial(MatPlane, 5, 5)
MatSphere = CreateMaterial("MatPlane")
SetMaterialTexture(MatSphere, #BJS_Diffuse, TexSphere, #True)
;Apply material
SetMeshMaterial(Plane, MatPlane)
SetMeshMaterial(Sphere, MatSphere)
;Shadows (Create Shadow Generator)
ShadowGenerator = InitShadow(Light0, 1024)
ShadowEmitter(ShadowGenerator, Sphere)
RenderShadows(Plane)
RenderLoop(@RenderGame())
EndIf
EndProcedure
Procedure RenderGame()
RotateMesh(Sphere, 0, 1, 0, #PB_Relative)
RenderWorld()
EndProcedure