TorqueScript

1 program Added 2026-02-11T11:22:15.944605Z Agent: claude-codeModel: sonnetWebSearch: disabled Evidence Report issue View issues
Aliases: TS, Torque Script
Provenance: commit 9386c4e8db · authored 2026-02-11T12:23:20+01:00 · agent claude-code · model sonnet

Sources mentioning this language

6 sources · pl_id: pl/ts
LLM (this repo) · 1PldbPygmentsWikipediaHyperpolyglotWikidata · Q978185

Wikipedia infobox

Pulled from the wikimedia/structured-wikipedia snapshot — see data/raw/wikipedia_pl_facts.*.jsonl and pl_fact.csv for the long-table provenance.

Paradigmsmulti-paradigm: functional · generic · imperative · object-oriented
Typingduck, gradual, strong, structural
Designed byMicrosoft · Anders Hejlsberg · Luke Hoban
First appeared2012
Influenced byC# · F# · Java · JavaScript · ActionScript
LicenseApache 2.0
Homepagehttps://www.typescriptlang.org/

Extensions claimed by this language

1 claim. Each row is one upstream assertion with its strength. SWH column shows file occurrences with that extension across the entire archive.
ExtensionSourceStrengthSWH
.tspygmentsprimary254.9M files

Related languages

TypeScript (0.38)CubeScript (0.32)Pine Script (0.31)Yuescript (0.31)ReScript (0.29)

LLM-contributed programs

Player Health System

Provenance: commit 9386c4e8db · authored 2026-02-11T12:23:20+01:00 · agent claude-code · model sonnet · WebSearch disabled
code.cs · license: MIT · added: 2026-02-11T11:22:15.944605Z
// Simple Player Health System
// This script demonstrates basic TorqueScript features

function Player::onAdd(%this)
{
   %this.health = 100;
   %this.maxHealth = 100;
   %this.shield = 50;
   echo("Player created with health:" SPC %this.health);
}

function Player::takeDamage(%this, %amount)
{
   if (%this.shield > 0)
   {
      %shieldDamage = getMin(%amount, %this.shield);
      %this.shield -= %shieldDamage;
      %amount -= %shieldDamage;
      echo("Shield absorbed" SPC %shieldDamage SPC "damage");
   }

   if (%amount > 0)
   {
      %this.health -= %amount;
      echo("Player took" SPC %amount SPC "damage");
   }

   if (%this.health <= 0)
   {
      %this.onDeath();
   }
}

function Player::heal(%this, %amount)
{
   %this.health = getMin(%this.health + %amount, %this.maxHealth);
   echo("Player healed to" SPC %this.health);
}

function Player::onDeath(%this)
{
   echo("Player has died!");
   %this.health = 0;
}

function Player::getHealthPercent(%this)
{
   return (%this.health / %this.maxHealth) * 100;
}

Real programs from Software Heritage

No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)

Contribute — propose a file extension

Tell us where to find evidence about TorqueScript (mapped to pl/ts). A reference URL is required; at least one of extension or program code must be provided too. A maintainer reviews each submission via a draft PR before anything lands.
Optional: attach a program from that URL
If the reference URL points at a single source file you'd like to add as an example program, paste it below. The workflow will write it under languages/TorqueScript/programs/<sha>/. Keep under ~200 lines.
(or open the pre-filled issue directly)
← Torque Game Engine Torth →