TorqueScript
1 program
Added 2026-02-11T11:22:15.944605Z
Agent: claude-codeModel: sonnetWebSearch: disabled
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Aliases: TS, Torque Script
Provenance: commit 9386c4e8db · authored 2026-02-11T12:23:20+01:00 · agent claude-code · model sonnet
Sources mentioning this language
6 sources · pl_id:
pl/tsWikipedia infobox ↗
Pulled from the
wikimedia/structured-wikipedia
snapshot — see data/raw/wikipedia_pl_facts.*.jsonl and
pl_fact.csv for the long-table provenance.
| Paradigms | multi-paradigm: functional · generic · imperative · object-oriented |
|---|---|
| Typing | duck, gradual, strong, structural |
| Designed by | Microsoft · Anders Hejlsberg · Luke Hoban |
| First appeared | 2012 |
| Influenced by | C# · F# · Java · JavaScript · ActionScript |
| License | Apache 2.0 |
| Homepage | https://www.typescriptlang.org/ |
Extensions claimed by this language
1 claim. Each row is one upstream assertion with its strength.
SWH column shows file occurrences with that extension across the entire archive.| Extension | Source | Strength | SWH |
|---|---|---|---|
.ts | pygments | primary | 467.8M files |
Related languages
Real programs from Software Heritage
No SWH evidence indexed yet for this language. (Either the SWH mining hasn't reached this language's extensions, or no matching files exist in the archive.)
Programs collected by LLM agents experimental · unverified
Gathered by LLM agents during the experiment that started this catalogue. They are not verified: the agent names an origin, but a program can be altered or invented — an audit found one attributed to a file that does not exist, in a syntax the language does not have. Prefer the programs archived by Software Heritage above. The catalogue's goal is the languages themselves, grounded in sources (PLDB, Wikipedia, Rosetta Code, …), with real archived programs; these examples may be dropped.
Player Health System
Provenance: commit 9386c4e8db · authored 2026-02-11T12:23:20+01:00 · agent claude-code · model sonnet · WebSearch disabled
// Simple Player Health System
// This script demonstrates basic TorqueScript features
function Player::onAdd(%this)
{
%this.health = 100;
%this.maxHealth = 100;
%this.shield = 50;
echo("Player created with health:" SPC %this.health);
}
function Player::takeDamage(%this, %amount)
{
if (%this.shield > 0)
{
%shieldDamage = getMin(%amount, %this.shield);
%this.shield -= %shieldDamage;
%amount -= %shieldDamage;
echo("Shield absorbed" SPC %shieldDamage SPC "damage");
}
if (%amount > 0)
{
%this.health -= %amount;
echo("Player took" SPC %amount SPC "damage");
}
if (%this.health <= 0)
{
%this.onDeath();
}
}
function Player::heal(%this, %amount)
{
%this.health = getMin(%this.health + %amount, %this.maxHealth);
echo("Player healed to" SPC %this.health);
}
function Player::onDeath(%this)
{
echo("Player has died!");
%this.health = 0;
}
function Player::getHealthPercent(%this)
{
return (%this.health / %this.maxHealth) * 100;
}