BFChess: A Chess Engine in Brainfuck, Built by a Coding Agent
BFChess is a UCI-compatible chess engine written entirely in Brainfuck. The generated engine is 5.6 MB of raw Brainfuck code (eight distinct characters: ><+-.,[]), produced by a 7,400-line Python compiler. Here is what a small excerpt of the engine looks like:
It implements depth-3 minimax search with alpha-beta pruning, full move generation (including castling, en passant, and promotion), and MVV-LVA evaluation with positional bonuses. It passes 11/11 perft validation positions. It is not strong: it beats random moves convincingly but loses every game against Stockfish at minimum settings. Each move takes between 45 seconds and 10 minutes to compute. The project shows that coding agents can operate in Brainfuck at a scale never achieved before for a chess engine, not through raw translation but by designing intermediate abstractions (a pointer-tracking emitter, a memory layout manager, runtime loop patterns) that make the task tractable. Yet despite a non-trivial implementation of search, evaluation, and special moves, the resulting engine is only capable of beating a random move generator, with a large gap to even the weakest conventional engines. Closing that gap, through human-AI co-design iteration, is an open and exciting direction.

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The tldr; is that